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Major Update
XeMVSD v2.8 — Combat Overhaul & Overlay Rewrite
March 29, 2026 · XeScripts Team
v2.8 is the biggest XeMVSD update yet. We reverted a previous update that caused mobile lag and rebuilt core systems from the ground up.
Combat Overhaul
- Fixed shooting to match game’s GunController
- Auto-Fire no longer shoots through walls
- Prefire system fixed in Combat menu
- New Fire Sound toggle in Auto Farm
- New Follow Cursor toggle for FOV circle
- Manual shots now reset auto-fire/combat assist cooldowns
- FOV circle hidden in lobby
Overlay Rewrite
- 12x faster bounds calculation
- Per-frame caching for camera, colors, viewport
- Zero-allocation cached player list
- Line Overlay hides instead of destroy/recreate
- Drawing Overlay hides when menu is open
Bug Fixes
- Fixed stale buffer iteration in shoot/knife functions
- Fixed hitbox loop not running (settings typo)
- Fixed memory leaks in clearAllESP/clearAllHitboxes
- Fixed raycast stack overflow, capped at 20
- Fixed equipToolByTag crash
- Fixed ManualTP jitter
- Fixed Luau 200 local register limit
- Removed dead/unused code
Performance
- 15 → 10 per-frame callbacks
- Slider connections 48+ → 3
- FOV only writes when value changes
- Hitbox loop uses cached player list
- overlay preview throttled to 10Hz
Mobile Support
- Full fly d-pad, all 6 directions
- Menu dragging works on touch
- Follow Cursor hidden on mobile
- Touch fires reset combat cooldowns
- Fixed mobile lag from last push
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