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XeMVSD v2.8 — Combat Overhaul & Overlay Rewrite

March 29, 2026 · XeScripts Team

v2.8 is the biggest XeMVSD update yet. We reverted a previous update that caused mobile lag and rebuilt core systems from the ground up.

Combat Overhaul

  • Fixed shooting to match game’s GunController
  • Auto-Fire no longer shoots through walls
  • Prefire system fixed in Combat menu
  • New Fire Sound toggle in Auto Farm
  • New Follow Cursor toggle for FOV circle
  • Manual shots now reset auto-fire/combat assist cooldowns
  • FOV circle hidden in lobby

Overlay Rewrite

  • 12x faster bounds calculation
  • Per-frame caching for camera, colors, viewport
  • Zero-allocation cached player list
  • Line Overlay hides instead of destroy/recreate
  • Drawing Overlay hides when menu is open

Bug Fixes

  • Fixed stale buffer iteration in shoot/knife functions
  • Fixed hitbox loop not running (settings typo)
  • Fixed memory leaks in clearAllESP/clearAllHitboxes
  • Fixed raycast stack overflow, capped at 20
  • Fixed equipToolByTag crash
  • Fixed ManualTP jitter
  • Fixed Luau 200 local register limit
  • Removed dead/unused code

Performance

  • 15 → 10 per-frame callbacks
  • Slider connections 48+ → 3
  • FOV only writes when value changes
  • Hitbox loop uses cached player list
  • overlay preview throttled to 10Hz

Mobile Support

  • Full fly d-pad, all 6 directions
  • Menu dragging works on touch
  • Follow Cursor hidden on mobile
  • Touch fires reset combat cooldowns
  • Fixed mobile lag from last push

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